The mutant rush is similar to the event seen in Military Warehouses after meeting with Contact.The flatbed of the nearby truck is about the best defensive position, and pistol fire is usually quite sufficient.The mutants are highly unlikely to be able to kill any of the Monolithians so there are few looting chances there for the player.Arrival at the location triggers a random mutant spawn that runs variously down the hill.Captain yomps up to the small garrison guarding the road to the NPP. Having dropped off the RPG-7u in a convenient location, the player has time to retool for upcoming events.The Captain is also referred to as "the Guide" when the first part completes.As with the first task - Destroy the helicopter., the player will fail the whole mission and alienate the Monolith troops unnecessarily if contact with the Captain is lost.These are the second and third sub-tasks in the Meet the Patriarch task sequence.
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